When XMaps was first released back in December 2000, it was a little-used utility that supported UT's built-in games with 32 map lists that could hold 64 maps each. Now, eighteen months later, XMaps supports any game type or mod that can run in UT with 100 map lists that can hold up to 250 maps each.
Consistently reviewed at 10/10 on modsquad, XMaps' popularity began to grow within the community, and it soon became clear that users were crying out for XMaps features to be available from within the game.
For this reason the XMaps in-game HUD menu was invented, and XMaps has never really looked back since. For the first time, users could change maps, bots, UT and XMaps options and much more while the game was in progress, without interrupting the flow of UT.
Once more the community spoke out. What they wanted from XMaps was the ability to control servers in the same way that they could control their own stand-alone games. Along came the enhanced, network-capable XMaps HUD menu, and with the addition of the Client Setup window and it's key binding control, XMaps provided control over all of its features for multiplayer clients and standalone gamers alike.
This meant there was one thing missing; the ability to setup and configure XMaps remotely. Until this point, users had to either run UT's graphical menus on the server to set up XMaps, or run it on another PC and copy setup files between the PC and the server.
To bridge that gap, here is XMaps Remote Control. A web application based loosely around UT's own remote admin, XMaps Remote Control gives you access to all the XMaps Mod menu features via the web. Used alongside the in-game HUD menu, there's no XMaps feature that you can't control remotely. It's about time!!
In writing this documentation for XMaps Remote Control, I am assuming that you know something about XMaps. XMaps Remote Control is an optional add-on for XMaps - this documentation doesn't describe XMaps' features, or why you would want to use them; that's all covered in detail in the XMaps documentation (installed into your UT\Help\XMaps directory, or you can view them online here). Having said that, I've tried to add enough information to each of the Remote Control pages to make your job easier.
I hope that XMaps Remote Control will make using XMaps easier when you run your own server. If you find any problems with the interface, or just have some ideas for changes, feel free to drop me a line.
TouchStone, August 2003.
[XMaps Remote Control 016 Documentation]