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Configuring how and when XMaps switches game types.
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Choosing the Game Types that XMaps will switch between.
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Configuring Mutators that XMaps will load in your games.
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Choosing the Mutators that XMaps will load in your games.
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Setting the users who can get the XMaps HUD and Client Setup window.
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Setting the client timeouts and random map limit.
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Setting up XMaps key bindings and administrator login during the game.
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Allocating keys to bind to XMaps' Mutate commands using UT's Preferences.
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