XMaps: UT the way you want, when you want...
XMaps also supports Mutator lists that can be set up for each map list and each type of game, and can match the number of players in the game to whatever the map designer recommends. In team games, XMaps can ensure that the number of players on each team is the same, even if the map designer didn't recommend a number of players.
XMaps can also automatically switch between any Game Types or mods you select, while using all of XMaps' other features at the same time. Key bindings allow you to skip or repeat a level, switch game types, change the time limit and the game goals while a level is playing. An in-game HUD menu allows you to switch games or maps at any time, as well as set XMaps options, change UT Rules and load any map installed in UT - even if it's not in any of your map lists. You have complete control over HUD menu access, using the Client Options window..
Random map selection is also included, and although it's based on the idea of my Map Randomizer mutator, XMaps goes way beyond what that could do. Up to 250 Favourite maps can be set up for any game type, and you can set up specific XMaps behaviour for all your favourite mods.
So ... pick any UnrealTournament game, create a few map lists, pick your favourite maps and the mutators you like; fire up UT and you never need to set the Game options again. At the end of a level, XMaps will switch to your game type, load one of your maps, automatically set up the right number of players and then load each of your favourite Mutators...
I've added as many features as I could from the requests of existing XMaps users; I'd like to thank all the people who took the time to mail me with suggestions, feature requests and general comments - it's much appreciated.