Half-Life: Opposing Force Version 1.1.0.8 Update Readme 3/12/2002 Additions and changes to 1.1.0.8: - Added two new maps ("op4cp_park", a new CTF map, and "op4ctf_power", a capture point game type). - Revised "op4ctf_dam" to clip off certain regions that offered unfair vantage points. - Integration of Half-Life client side weapon code. - Updated OpFor weapons to use client side weapon code. - Addition of "sv_oldweapons" cvar. When set to 1, will turn off some client side prediction. - Addition of "sv_spamdelay" cvar. This sets a minimum amount of time that must pass between sending chat messages. - Addition of "mp_multipower" cvar. This allows a single person to possess multiple powerups at the same time. - Addition of "ctf_hudicon" entity which allows up to 6 unique hud icons to be triggered and displayed on screen. - Fixed bugs in "trigger_ctfgeneric" entity scoring. - Modified player spawn entity so that it can be triggered on or off (useful when trying to turn off spawning in certain areas based on map conditions). - Set up buttons so that they can be assigned a team number, thus preventing unwanted teams from every activating them. - Fixed bugs with auto-team balancing. - Fixed bugs with moving in and out of spectator mode during gameplay. - Took off friendly fire from mortar damage. - Took off friendly fire damage from white beams that project from Displacer balls. - Took off friendly fire from shock rifle discharge in water. - Grenades in HL adjust their height when exploding based upon their damage radius. This caused odd problems with large explosions, most notably Penguins exploding, so this behavior has been changed to make it less strange. - Penguin damage has been capped. - Damage from white beams projecting from Displacer ball has been increased. - Made some tweaks to grapple physics that make the grapple a little easier to use. - Horizontal applied velocity from the saw has been reduced (e.g. you can't get as much speed saw running anymore). - Spectators can no longer chat with members of the team they previously belonged to. - Using HEV or Health chargers when empty would reset their timers, thus potentially extending their empty time. This has been fixed. - Client DLL crash when playing CTF in a resolution lower than 640x480. - Maximum message of the day length has been increased. - Fixed the problem with some projectile effects showing up at the origin of the map. - CTF powerups can now also be placed and used in deathmatch maps. - CTF powerups now have physics imparted to them when their owner is killed and they are dispersed. - Standardized logging for CTF, Deathmatch and Team Deathmatch. - Alternate fire on the spore launcher has been changed to fire straight out (though the spores still have the same physics and gravity after being launched in alt-fire mode). - Increased damage on sniper rifle. - Ammo powerup no longer gives AR grenades when picked up, though it will still regenerate them. - Health powerup now immediately gives the same health as a HealthKit when picked up. - The laser sight on the desert eagle will no longer attract rockets. - The deathmatch jumppack now makes the same sound the CTF jumppack makes when used. - MP5 starts with a full clip when picked up (50 bullets) instead of the 25 it previously gave. - It is no longer possible to get stuck in the floor when displaced by another player. - Surfaces with sand now play the correct footstep sound. - Glueon gun, spore launcher and displacer no longer penetrate ceilings. - Damage from glueon gun, spore launcher and displacer was not accounting for falloff previously, so shots to the ceiling incorrectly registered as head shots sometimes. - Exploit of being able to move around while dead has been fixed. - Reload exploits on several weapons have been fixed (e.g. starting a weapon reload, then switching to another weapon, would result in the weapon being reloaded while switched, which is incorrect). - Fixed the exploit where one could switch weapons while the displacer was charging and the displacer would still fire. Switching weapons now will still incur the cost of using the ammo, but the displacer will not fire that shot. - Spectators may no longer change their name. Additions to 1.1.0.6: - Minor fixes for Half-Life 1.1.0.6 - Changed the behavior of trip mines so that they are not solid, thus they can no longer lock doors or be stood on. Additions to 1.1.0.4: - Added new CTF map (op4ctf_dam). Additions to 1.1.0.3: - Added 2 new CTF maps. - Added some CTF messages to the logging file. Notes about 1.1.0.1: The ability to save the statistics from the end of a CTF game has been added. Statistics will be saved in the gearbox directory in a file named "ofctfstats.log". Any time the stats are saved they will be appended to the end of this file with the date and time the game ended printed to the file first. A new directory called "stats" has been added to the game. Do not modify any of the files in this directory since changes in the formatting could result in the game crashing when the stats screen displays. Additions to 1.1.0.1: - Added end-game statistics screen. - Added mp_ctf_autoteam flag to enable automatic team selection Fixes in 1.1.0.1: - Fixed a bug in pathfinding that would make it difficult to get a squad member through a door that had been opened by the Torch Grunt. - Fixed various bugs involving spectators using items in the world during a CTF game. - Fixed bug where, on hard difficulty, the Displacer, Shock Rifle, and Spore Launcher would only shoot in one direction. - Fixed the fact that, if a client abnormally disconnected from the game while carrying the flag or a powerup, that flag or powerup was unusable for the rest of that map. - A change in the Half-Life physics required replacing ofboot3.bsp in order to accommodate getting on the ladder to get out of the pool under the balance beams. Additions to 1.1.0.0: - Added a blood stream for sniper rifle hits. - Added CTF gameplay to multiplayer (see CTF Manual directory for more information on this modification). - Added a new targeting cursor for the barnacle grapple that is easier to see over grapple surfaces. Fixes in 1.1.0.0: - Compatible with Half-Life 1.1.0.0 - Fixed a problem where the game would occasionally crash when a medic tried to heal a dead squad member. - Fixed the Shock Rifle and Hive Hand in multiplayer so that, if the owner is killed when they have 0 ammo, you can still select the weapon if you pick it up from the backpack of the dead player. - Fixed env_blood so that a red bloodstream doesn't show up with confetti colors. - Fixed the Saw, Desert Eagle and Sniper Rifle so you can't force a reload if the weapon clip is already full. - Fixed the barnacle grapple so that if you are grappled to a player that has just died, it won't stay attached to that player when they respawn. - Audio is played for both the person using the grapple and the person it is attached to in multiplayer, to make it easier to tell if you've been grappled. - Added new sound for snow material that was added. Fixes in 1.0.0.1: - Ability to run games over multiple subnets in IPX fixed. - Animation fixed for using alt-fire with the pipe wrench in multiplayer. - Animation fixed for holding the Displacer in multiplayer. - AutoUpdate support added for Opposing Force to Sierra Utilities.